需要先安装v1.7升级档
1、解压缩
2、安装升级补丁
3、开始游戏
更新说明:
Update v1.8:
Content
[Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.
General
[Fixed] If a magic guild is prebuilt in a town, the player can`t set its nspecialization.
[Fixed] Pathfinding ability and Pathfinder specialization.
[Fixed] In some campaigns, players can get stuck when spamming ESC during nscripted scenes.
[Fixed] Warcry abilities would not upgrade the icon frame of the ncorresponding warcry in the spellbook.
[Fixed] Unresolved text placeholder in the tooltips of the Onslaught nability and the upgraded Engage warcry.
[Fixed] Display of pink border showing on Necropolis town screen with ncertain graphic settings.
[Fixed] Skull Ring effect.
Gameplay
[Implemented] Pending Caravans now show up in the recruitment window until nthey depart at the end of your turn.
[Implemented] Altars and Seals now show up on the minimap.
[Implemented] Caravans arrived at a Fort but not unloaded, can now be naccessed and unloaded manually.
[Improved] The random Skilling Popup has been overhauled.
AI
Added Wait action to the Combat AI
Added Caravan handling for the Adventure AI - the AI will now try (if navailable) to supply their main fighting heroes with a caravan-based supply nchain
Adjusted AI scoring for the Adventure AI - it now tries to be more nproactive about gathering pickups and generally also engaging the player in ncombat more
Adjusted AI money management for the Adventure AI - reprioritised the order nin which AI purchases buildings/heroes/units
Adventure AI now uses Forts and external Dwellings more readily
Fixed smaller numerous bugs with AI scoring
Multi-player
[Fixed] A bug where the game would go out of synch when deploying more then n7 stacks in combat [Fixed] A visual bug where the resource income would be nincorrectly displayed.
[Fixed] A bug where the hero got deselected at the start of a new turn.
[Fixed] A bug where the game gets stuck when the AI attacked an empty ntown.
[Fixed] A bug where the player could multiply creature stacks under certain nconditions when using auto merge button in town.
[Fixed] A bug that caused a game crash sometimes when pressing "spectate" nafter losing a game.
[Fixed] A bug that caused the game to go Out of synch sometimes when a hero ndied.
[Fixed] A bug where the language of the AI player was incorrectly ndisplayed.
[Fixed] A visual bug where the camera clipped through the healing tent.
[Fixed] A visual that caused the town screen to shake.
[Fixed] A bug where the game gets stuck when pressing auto combat shortly nbefore the victory animation.
[Improved] Made Duel Multiplayer sessions more stable.
[Implemented] You are now no longer able to join session for which you ndon't have the map downloaded.
Level Design
Stronghold Map 2
[Fixed] An issue that players could teleport to town before fighting Jengo nin the Ritual Fight.
[Fixed] An issues with Cutscenes preventing the player from ending his turn nwhile running.
Stronghold Map 3
[Fixed] An issue that AI does not want to go through the portal, and ntherefore leading to the player not being able to end the map.
Dungeon Map 2
[Fixed] An issue that led the player to be stuck when spamming ESC during a nCutscene.
Dungeon Map 3
[Fixed] An issue with the quest 'The price of Friendship' not being ncompleted as the player is unable to reach the quest objective.
Scenario Timber Wars
[Fixed] An issue that triggered the defeat under wrong condition.
Editor
Object Properties
[Fixed] Capped Fog of War revealing radius properties to 300 to avoid ncrashes in the game.
[Fixed] Properties were only saved when the map was saved as well for nTowns, Forts, Garrisons and Hero Armies.
[Fixed] Clicking on the Landscape does not open an empty window nanymore.
[Fixed] Changes are not saved when closing the Property Window
[Fixed] Scroll feature from numeric box, to avoid that values are naccidentally changed when scrolling through the Property Window.
Dragon Utopia/Elemental Forge Properties
[Fixed] Editor crashes on removing Reward Item.
Merchant Properties
[Fixed] Editor crashes after deleting a 'RewardData' from Merchant building nproperties
Magic Menagerie/Elemental Conflux Properties
[Fixed] "Allowed Factions for Recruitment" option.
Battle Site properties
[Implemtented] Options to define Resources and specific Artefacts as nrewards.
Hero Properties
[Fixed] A crash when assigning a hero to a creature army with an unset nwarfare unit.
[Implemented] Increased level cap from 30 to 999.
Town Properties
[Fixed] No Scroll Bar present in the general tab.
[Fixed] The Govenor and the Garrision could not be removed once nassigned.
[Implemented] A Tooltip when the Govenor list is empty, explaining that nhero armies from the player need to be present on the map.
[Implemented] Sculpt Ground option.
[Implemented] Moved Garrison to its own tab.
Fort Properties
[Implemented] Local Guard Tab.
Map Properties
[Fixed] Custom player names not correctly displayed. If your map is naffected, you need to open the Map Properties, click OK and then save the nmap.
[Fixed] The Editor crashes if the underground layer is destroyed on the nauto-save pop-up.
[Implemented] Increased level cap from 30 to 999.
Chest Properties
[Removed] 'ResourceAmounts' option.
AI settings
[Implemented] AI tab to Town Properties.
[Implemented] AI ignore setting to Armies and Buildings.
[Implemented] AI border control setting to Armies.
[Implemented] AI stay in Area of Control setting to Armies.
Script Editor
[Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero nEXP' in the map to subtract hero EXP.
[Fixed] Script Editor does not save if the map name contains spaces
[Fixed] Speaker and Position properties are disabled when creating new ndialogue lines
[Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
[Implemented] Custom Heroes into Script Editor Hero list.
[Implemented] Added proper councillor names to the SpeakerType selection of ndialogue lines.
[Implemented] Increased level cap from 30 to 999 in "Hero reached level" naction.
[Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them nfrom the "Quest" category to the "Game" category to make them easier to nfind.
[Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to nmake its function and connection to the Cell Triggers placed on the map more nobvious.
Unreal Editor
[Fixed] Editor cannot be launched after switching Renderer to DirectX n11.
[Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from nUnreal Editor.
Campaign Editor
[Fixed] Editor crashes after following certain steps and saving the ncampaign from the campaign tool.
Layer Tools
[Fixed] Selected combat map name doesn't save after the user hits ncreate.
[Fixed] Area of Control, Combat Map Areas and Passability do not open in nLayertool when user accesses them from Menu Bar.
[Fixed] Improper appearance of Academy Bridge observed when used in the nmap.
[Fixed] Improper appearance of Cartrographer and Fortune Teller when the nuser drags these buildings onto the map.
[Improved] Moved Town/Fort Connection Label to the top.
Audio
[Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any ncombat music when encountered
[Fixed] loss of background music after returning from a Battle Site ncombat
[Fixed] that combat map specific ambient sounds do not play if music is nmuted in the options
[Fixed] that combat map specific ambient sounds continued to play on the nadventure map after battle